Students may begin this 12-credit certificate in the fall or spring terms. The required courses and suggested sequence are as follows:
|EDET 6055||Digital Media Arts & Technologies||3|
|EDET 6065||Emerging Media & the Arts: Theory & Practice||3|
|Choose 1 (3 credits):||3|
|Digital Games Simulations & Learning|
|Facilitating Learning with Emerging Technologies in Blended & Online Environments|
Upon successful completion of this program, students should be able to:
- Understand performance theory, media arts, educational gaming technologies and the socio-cultural contexts in which performance or events and installations are designed and delivered.
- Integrate emerging technologies for computer mediated communication.
- Apply interface design within a controlled, yet organic and improvisational creative or digital immersive practice.
- Utilize digital tools that address needs of diverse learners, especially those with disabilities.